![]() ![]() Instead, Revengeance is a game about rhythm and pacing. Revengeance foregoes not only stealth (okay, there are “stealth” moments, but they’re always optional and comparatively a laugh to the rest of the series) but even cherished combo finesse. Bayonetta was about breakneck combos and Vanquish about getting accustomed to weird weapons. Not only is it surprising to see where Metal Gear has ended up in Revengeance, but it’s even surprising to see where Platinum - a company that has made its foundation mad-action games - have taken themselves. On the other hand, gamers who prefer to hit the baddies who talk too much will likely be delighted by such news. Fanatics hoping for Phantom Pain crumbs will be sorely disappointed, as, by the end, Revengeance has tangented closer to Fist of the North Star. While there are plenty of Metal Gear gags, the lines to previous games are mostly cut. Raiden’s new clan is Maverick Enterprises, among them a robot dog, an eerie German Chris Ware lookalike named Doktor and a Russian who carries himself like Boris Badenov named, uh, Boris, though they do little more than ask Raiden how he’s feeling, as if he’s willing to answer. The only tension deterrent comes in the form of squabbling rhetoric matches, which sometimes end in bro-hugs with the enemy.įamiliar faces are on the scrawny side. Shown all the cards near the outset, Revengeance is more Kill Bill than Tinker Tailor, giving you a shopping list of heads to roll. In the world of twisty-turny Metal Gear conspiracies, Revengeance is sinisterly straight-forward. The whole eye-thing becomes water under the bridge. Raiden, an ex-Liberian child soldier himself, makes it his duty to behead the organization before it ruins any more young lives. The Desperados, with a twisted, industrialized method of producing child soldiers, hopes to be the globe’s new shadowy war profiteers. Digging a little deeper, Raiden discovers that with the Patriots gone, the world has a vacancy for new puppet masters. A successful assassination attempt by another PMC, Desperado, robs Raiden of a client and an eyeball, but gives him a new purpose. In a post-Patriots world, Raiden is among an altruistic private military company working as bodyguards for Prime Minister N’Mani. However, while Platinum shows much love for the series and its players, that isn’t to say it actually has to respect Raiden, either. With his nigh-powerful electro sword, Raiden cuts his own path in an outsourced adventure, one guaranteed to prove divisive. The next step in Raiden’s evolution would be a spin-off, a chance for redemption in Metal Gear Rising: Revengeance, handled by beloved absurdity lords, Vanquish and Bayonetta makers Platinum Games. He would eventually re-emerge nearly unrecognizable (if not for his Deviant Art-friendly hair) in Metal Gear Solid 4 as a nihilistic cybernetic ninja. His reception was loud-n-clear, and Konami swiftly made Raiden the butt of some jokes in the following game. He raised the ire of fans, an off-putting protagonist in what many waited and hoped would be the grizzled return of series veteran Solid Snake. Raiden, a whiny, sword-sophisticated non-Snake, was the bait-and-switch for fans in 2001’s Metal Gear Solid 2: Sons of Liberty.
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